Simple Ray Tracer
This is a ray tracing project in C++ for CS384G Introduction to Computer Graphics.
In this project, I implemented the following features:
- Basic ray tracing
- Phong shading
- Shadow attenuation
- Reflection
- Refraction
- Normal Mapping
- Polymesh rendering
- Triangle/face & ray intersection
- Normal interpolation
- Antialiasing
- Adatpive antialiasing
- Jittered antialising
- Distribution Ray Tracing
- Glossy reflection and refraction
- Depth of field
- Soft shadow
- Optimization
Following are the rendered artifacts of some scenes: